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 Theowing Knife

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LUIGIBOY
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Join date : 2011-06-30

Theowing Knife Empty
PostSubject: Theowing Knife   Theowing Knife EmptySat Aug 06, 2011 11:32 am

throwingKnife()
{
self endon("death");
self GiveWeapon( "defaultweapon_mp" );
self switchToWeapon( "defaultweapon_mp" );

for(;Wink
{
self waittill( "weapon_fired" );

if( self getCurrentWeapon() == "defaultweapon_mp" )
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
angles = self getPlayerAngles();
radiusDamage( trace, 60, 999999, 999999, self );
knife = spawn( "script_model", trace );
knife setModel( "t5_weapon_ballistic_knife_blade" );
knife.angles = (0, angles[1], 0);
wait 0.02;
self thread knifeDelete(knife);
}
}
}

knifeDelete(entity)
{
self waittill_any("death", "round_end_done", "disconnect");
entity delete();
entity destroy();
}


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