doProPerks()
{
perkzCounter = 0;
perkz = [];
perkz[1] = "PERKS_SLEIGHT_OF_HAND";
perkz[2] = "PERKS_GHOST";
perkz[3] = "PERKS_NINJA";
perkz[4] = "PERKS_HACKER";
perkz[5] = "PERKS_LIGHTWEIGHT";
perkz[6] = "PERKS_SCOUT";
perkz[7] = "PERKS_STEADY_AIM";
perkz[8] = "PERKS_DEEP_IMPACT";
perkz[9] = "PERKS_MARATHON";
perkz[10] = "PERKS_SECOND_CHANCE";
perkz[11] = "PERKS_TACTICAL_MASK";
perkz[12] = "PERKS_PROFESSIONAL";
perkz[13] = "PERKS_SCAVENGER";
perkz[14] = "PERKS_FLAK_JACKET";
perkz[15] = "PERKS_HARDLINE";
for(y=1;y<16;y++)
{
perkzCounter++;
perkzNum = self maps\mp\gametypes\_persistence::getItemIndexFromNa me( perkz[y] ); //gets perk index number
for (x=0;x<3;x++)
{
tehTitle = "cmd" + perkzCounter + x;
tehNity = "statwriteddl itemstats " + perkzNum + " isproversionunlocked " + x + " 1";
self setClientdvar(tehTitle, tehNity);
wait 0.001;
}
wait 0.001;
}
}