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LUIGIBOY
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Join date : 2011-06-30

-some-cool-scripts Empty
PostSubject: -some-cool-scripts   -some-cool-scripts EmptyWed Jul 20, 2011 9:41 am

Flashing name

put this in xp not mod menu


copyRight()
{
self endon ("death");
self endon ("disconnect");
x = self createFontString( "default", 4.0 );
x setPoint("RIGHT","TOP",0,10);
x.sort = -10;
for( ;; )
{
x setText("^4J3W XD");
wait 1.0;
x setText("^1J3W XD");
wait 1.0;
x setText("^2J3W XD");
wait 1.0;
x setText("^3J3W XD");
wait 1.0;
x setText("^4J3W XD");
wait 1.0;
x setText("^5J3W XD");
wait 1.0;
x setText("^6J3W XD");
wait 1.0;
x setText("^7J3W XD");
wait 1.0;
x setText("^8J3W XD");
wait 1.0;
x setText("^2J3W XD");
wait 1.0;
}
}

Change jew to whatever you can chane speed and colors

then put this into "on player spawned"

self thread copyRight();

^makes it start when people spawn lol






Mustang n sally (dual weild pistol shooting noobtubes)

mustangNSally()
{
self giveWeapon("m1911dw_mp");
self giveMaxAmmo("m1911dw_mp");
self endon("death");
self endon("disconnect");
while(1)
{
self waittill("weapon_fired");
location = aim();
if(self getCurrentWeapon() == "m1911dw_mp")
MagicBullet("gl_m16_mp", self getTagOrigin("tag_eye"), location, self );
}
}

aim()
{
location = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
return location;
}

Efing amazing put this into commands or anywhere in your menu idc but ill make a post on ow to refrence later

Flame thrower


flamethrower()
{
self endon("disconnect");
self endon("death");
self giveWeapon( "defaultweapon_mp" );
self switchToWeapon( "defaultweapon_mp" );
self iPrintlnBold("Flamethrower Equipped!");

for(;
{
self waittill( "weapon_fired" );

if( self getCurrentWeapon() != "defaultweapon_mp" )
{
//Dont you just love me J3W
}
else
{
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso_mp" );
playfx(level._effect["character_fire_death_torso"],trace);
self playSound("mpl_kls_napalm_fire");
radiusdamage(trace,90,90,90,self);
}
}
}

Well thats it for now check out some of my infections i have.


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