rainHell()
{
//self hideMenu();
napalmSelectorSize = getDvarIntDefault( #"scr_napalmSelectorSize", 3000 );
self beginLocationNapalmSelection( "map_napalm_selector", napalmSelectorSize, "killstreak_napalm" );
self.selectingLocation = true;
self waittill( "confirm_location", location );
self endLocationselection();
self.selectingLocation = false;
//self showMenu();
self thread maps\mp\_popups::DisplayTeamMessageToAll( "Hellfire Inbound", self );
wait 5;
for( i=1; i<=3; i++ )
{
MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "rpg_mp", location +(15, 0, 500), location, self );
wait 0.01;
MagicBullet( "m72_law_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "strela_mp", location +(10, 0, 500), location, self );
wait 0.01;
MagicBullet( "m202_flash_mp", location +(15, 0, 500), location, self );
wait 0.01;
MagicBullet( "strela_mp", location +(10, 0, 400), location, self );
wait 0.01;
MagicBullet( "rpg_mp", location +(6, 0, 500), location, self );
wait 3;
}
}