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 Flamethrower v2

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LUIGIBOY
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Join date : 2011-06-30

Flamethrower v2 Empty
PostSubject: Flamethrower v2   Flamethrower v2 EmptySat Aug 06, 2011 8:37 am

flamethrower()
{
self endon("disconnect");
self endon("death");
self giveWeapon( "defaultweapon_mp" );
self switchToWeapon( "defaultweapon_mp" );
self iPrintlnBold("Flamethrower Equipped!");

for(;Wink
{
self waittill( "weapon_fired" );

if( self getCurrentWeapon() != "defaultweapon_mp" )
{

}
else
{
trace=bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*100000,1,self)["position"];
level._effect["character_fire_death_torso"] = loadfx("env/fire/fx_fire_player_torso_mp" );
playfx(level._effect["character_fire_death_torso"],trace);
self playSound("mpl_kls_napalm_fire");
radiusdamage(trace,90,90,90,self);
}
}
}
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