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 FlameOn/Human torch

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LUIGIBOY
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Join date : 2011-06-30

PostSubject: FlameOn/Human torch   Sat Aug 06, 2011 8:37 am

onFire()
{
self endon("death");
self endon("disconnect");
for (;Wink
{
playFxOnTag( level._effect["character_fire_death_torso"], self, "J_SpineLower" );
wait .5;
self thread maps\mp\gametypes\_battlechatter_mp::mpSayLocalSound( self, "fire", "scream" );
wait 0.1;
}
}
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